![]() Charlie Hall/Polygon What’s in there?įor help in analyzing the map, Polygon called on two developers with professional experience working with the Source engine and the Hammer editor. Why would a map created by Spector’s team be inside a file that seems to have belonged to a Valve employee? And was this a legitimate file in the first place, or something slapped together by hoaxters for laughs? The player model depicting Gordon Freeman stands at rest outside a warehouse facing a train yard. His team ended their work with Valve in 2007 when Junction Point was acquired by Disney Interactive Studios.īut we were unconvinced by the Facepunch community’s theory. Spector hasn’t provided any more details on the project since that interview. We came up with so many cool ways to use a magnet gun that were completely different from anything had done and was really freeform in its use. A thing we elegantly called the Magnet Gun, which I still wish they would do something with. So we were trying to flesh out a specific part of the world of Half-Life and we created a new tool. We were working on an episode that would fill in one of the gaps in the Half-Life story. " was really into episodic content at that point. "We were working on an episode," Spector says. ![]() In an interview with GameInformer in 2015, Spector admitted that for a period of time his studio was working on a big project for Valve. Inside that file are a number of strange entities, or game objects, several of which use the prefix “jps.” The community at Facepunch quickly jumped to the conclusion that JPS must stand for Junction Point Studios, an organization founded in 2005 by Warren Spector, the father of the Deus Ex series. Junction Point was responsible for Epic Mickey, a game for the Nintendo Wii.
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